lambert21_v
===========
  Textures:
    - puffdurt

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 41, 20, 42

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 109, 178, 250, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 41, 20) to (109, 178, 250) using (vertex RGB))
         A = (lerp from 42 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
